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Bo Meredith

3D Character Rigging & Look Development

Demo Reel
 

Modeling

Abandoned Church

Spring 2024

Programs:

Maya, Arnold, Substance Painter 3D, Procreate

I created a concept for the church and began modeling in Maya. I edited textures for the props and created each of the stained glass designs by hand. Lastly, I lit and animated the final scene, creating a rig for each column and the book on the podium.

Victorian Bedroom

Spring 2023

Programs:

Maya, Arnold, Procreate

I referenced the concept made by Shao Yen Mac and recreated it in Maya. I modeled each prop and hand made all the textures. Finally lighting and animating elements within the scene, including cloth simulations for the curtains and a rig for the teddy bear.

Little Red Riding Hood

Fall 2024

Programs:

Maya, Arnold, Photoshop

I took about a week to fully model, texture, and light this scene. I modeled each tree by hand and used MASH to procedurally add in each leaf. I modeled and utilized a cloth simulation to create Red Riding Hood then posed a preset wolf, adding a hair sim to the model. I finally finished it off with lighting and rendering.

Old Runner

Fall 2024

Programs:

Maya, ZBrush

Using a character concept by Isaac Jadraque, I first blocked in the silhouette in ZBrush. Then I refined the details of the character's body, adding clothes after. Finally, I imported it into maya and retopologized the mesh to create clean and seamless edge flow.

Snake Tamer

Fall 2024

Programs:

Maya, Arnold

Created a character model in Maya using the box modeling technique based on the reference by Sandro Cleuzo. I then rendered it through the Arnold renderer in Maya.

© 2025 Bo Meredith

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