
Bo Meredith
3D Character Rigging & Look Development
Demo Reel
Modeling
Abandoned Church
Spring 2024
Programs:
Maya, Arnold, Substance Painter 3D, Procreate
I created a concept for the church and began modeling in Maya. I edited textures for the props and created each of the stained glass designs by hand. Lastly, I lit and animated the final scene, creating a rig for each column and the book on the podium.
Victorian Bedroom
Spring 2023
Programs:
Maya, Arnold, Procreate
I referenced the concept made by Shao Yen Mac and recreated it in Maya. I modeled each prop and hand made all the textures. Finally lighting and animating elements within the scene, including cloth simulations for the curtains and a rig for the teddy bear.

Little Red Riding Hood
Fall 2024
Programs:
Maya, Arnold, Photoshop
I took about a week to fully model, texture, and light this scene. I modeled each tree by hand and used MASH to procedurally add in each leaf. I modeled and utilized a cloth simulation to create Red Riding Hood then posed a preset wolf, adding a hair sim to the model. I finally finished it off with lighting and rendering.
Old Runner
Fall 2024
Programs:
Maya, ZBrush
Using a character concept by Isaac Jadraque, I first blocked in the silhouette in ZBrush. Then I refined the details of the character's body, adding clothes after. Finally, I imported it into maya and retopologized the mesh to create clean and seamless edge flow.

Snake Tamer
Fall 2024
Programs:
Maya, Arnold
Created a character model in Maya using the box modeling technique based on the reference by Sandro Cleuzo. I then rendered it through the Arnold renderer in Maya.
